: LIBER GAIAS SVB FIGVR XCVI A HANDBOOK OF GEOMANCY _____________________________________________________________________________________ V AA Publication in Class B "Direct not thy mind to the vast surfaces of the earth; for the Plant of Truth grows not upon the ground. Nor measure the motions of the Sun, collecting rules, for he is carried by the Eternal Will of the Father, and not for your sake alone. Dismiss from your mind the impetuous course of the Moon, for she moveth always by the power of Necessity. The pro-gression of the Stars was not generated for your sake. The wide aerial flight of birds gives no true knowledge, nor the dissection of the entrails of victims; these are all mere toys, the basis of mercenary fraud: flee from these if you would enter the sacred paradise of piety where Virtue, Wisdom, and Equity are assembled." ZOROASTER. _____________________________________________________________________________________ M A C A N E H A R O L U S E D I R U C U N A L U H U L A S E R U R O C U N E L I R A L U S A D A M _____________________________________________________________________________________ _____________________________________________________________________________________ CHAPTER I ATTRIBUTIONS OF GEOMANTIC FIGURES TO PLANETS, ZODIAC, AND RULING GENII GEOM. -- SIGN EL. SEX NAME AND MEANING GENIUS RULER PLANET FIG. 1 a B p Puer M. Malchidael Bartzabel % Boy, yellow, beardless 2 b E v Amissio F. Asmodel Kedemel $ Loss, comprehended without 3 c D { Albus Taphthartha- M. Ambriel # White, fair rath 4 d C m Populus F. Muriel Chasmodai " People, congregation Fortuna Major 5 e B s M. Greater fortune, greater aid, Verchiel Sorath ! safeguard entering 6 f E w Conjunctio Taphthartha- F. Hamaliel # Conjunction, assembling rath 7 g D o Puella M. Zuriel Kedemel $ A girl, beautiful 8 h C | Rubeus F. Barchiel Bartzabel % Red, reddish 9 i B u Acquisitio M. Advachiel Hismael & Obtaining, comprehending without 10 j E x Carcer F. Hanael Zazel ' A prison, bound 11 k D z Tristitia M. Cambiel Zazel ' Sadness, damned, cross 12 l C y Lætitia F. Amnixiel Hismael & Joy, laughing, healthy, bearded 13 > B r Cauda Draconis Zazel and Zazel and F. ' % The threshold lower, or going out Bartzabel Bartzabel Caput Draconis 14 < E q Hismael and Hismael and M The Head, the threshold entering, & $ Kedmel Kedmel the upper threshold Fortuna Minor 15 e D t M. Lesser Fortune, lesser aid, safe- Verchiel Sorath ! guard going out. 16 d C n Via F. Muriel Chasmodai " Way, journey 3 _____________________________________________________________________________________ CHAPTER II THE MODE OF DIVINING--MOTHERS--DAUGHTERS-- NEPHEWS-- WITNESSES--JUDGE--RECONCILER--PART OF FORTUNE THINK fixedly of the demand; with a pencil mark 16 lines of points or dashes. Find whether number of points in each line is odd or even. For odd l; for even ll. Lines 1-4 give the first mother; lines 5-8 the second; and so on. EXAMPLE 4 3 2 1 l l 10 l l 12 l 15 l 15 l 11 l l 6 l l 16 l 15 l l 10 l 9 l 15 l l 16 l l 10 l 7 l l 14 l l 14 [The small Arabic numbers refer to the chance number of dashes.] Use clean (virgin) paper; place appropriate Pentagram (either with or without a circumscribed circle) invoking. If a circle, draw this first. Sigil of Ruler to which nature of question most refers should be placed in the Pentagram thus: ' Agriculture, sorrow, death. & Good fortune, feasting, church preferment. % War, victory, fighting. ! Power, magistracy. $ Love, music, pleasure. # Science, learning, knavery. " Travelling, fishing, &c. In diagram, p. 6, the Sigil of Hismael should be used. In marking points fix attention on Sigil and on the question proposed; the hand should not be moved from the paper till complete. It is convenient to rule lines, to guide the eye. 4 _____________________________________________________________________________________ A HANDBOOK OF GEOMANCY The daughters are derived by reading the mothers horizontally. The four nephews, Figures IX-XII, are thus formed: IX = I + II read vertically, added and taken as odd or even. So also XIII = IX + X, and XV = XIII + XIV. { VIII VII VI V IV III II I { w x t | s v t { { { { { Referred to { { twelve Astrological Houses XII XI X IX | u q w LEFT XIV XIII RIGHT z z WITNESS WITNESS JUDGE XV m These last three are merely aids to general judgement. If the judge be good the figure is good, and vice-versâ. The Reconciler = I + XV. To find the Part of Fortune , (ready money or cash belonging to the Querent), add points of the figures I-XII, divide by 12, and remainder shows figure. Here I + II + . . . + XII = 74 points = 6 × 12 + 2. , falls with v (II). 5 _____________________________________________________________________________________ CHAPTER III OF THE FIGURE OF THE TWELVE HOUSES OF HEAVEN THE meaning of the twelve Houses is to be found, primarily, in any text-book of Astrology. Knowledge is to be enlarged and corrected by constant study and practice. Place the figures thus: I 10th IV 7th VII 5th X 3rd II Asc. V 11th VIII 8th XI 6th III 4th VI 2nd IX 12th XII 9th EXAMPLE t | w12. 11. t 9. 8.{ v 10. Asc. 7. | 4. x 2. s 6.u 3. 5. q w 6 _____________________________________________________________________________________ CHAPTER IV TABLES OF WITNESSES AND JUDGE THE tables are classed by the Left Witness. The judgement concerning a wife (e.g.) will hold good for all demands of the 7th House. So of the others. L.W. m R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. m m s s t t n n w w x x u u v v POPULUS Life, &c. 1 Mod. Good Good Mod. Mod. Evil Good Mod. Money, &c. 2 Mod. Good Good Bad Mod. Evil Mod. Good Rank, &c. 3 Mod. Good Good Mod. Good Mod. Mod. Bad Property 4 Mod. Good Good Bad Good Bad Mod. Good Wife, &c, 5 Good Good Bad Good Good Bad Good Bad Sex of Child 6 5* Evil Dau. Son Dau. Dau. 5 Dau. Sickness 7 Asc. Health Soon Health Perilous Health Health Asc. health Prison 8 Come Out Soon out Out for Long Out Die there Die there out nothing Journey 9 Good by Slow Medium Good by Evil Medium Medium Evil water water Thing Lost 10 Found Found Part Not Found Lost Found Part found found found * Arabic numbers mean that the judgement is determined by the figure in that House of Heaven. 7 _____________________________________________________________________________________ LIBER GAIAS L.W. y R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. LÆ TITIA q n r w { v | t o s p u z x y m Life, &c. 1 Good Med. Med. Evil Med. Med. Med. Good and long Money, &c. 2 Increase Evil Med. Med. Good Evil Med. Med. Rank, &c. 3 Good Med. Med. Good Good Evil Med. Med. dignity Property 4 Good Med. Med. Good Good Evil Med. Evil Wife, &c, 5 Good Med. Med. Evil Good Evil Med. Good Sex of Child 6 Son Dau. Dau. 5 Son 5 Son 5 Sickness 7 Health 11 Asc Danger- Health Health Health 5 ous Prison 8 Late out Come Come Come Soon out Run Escape Come out out out away and re- out capture Journey 9 Good in Hurtful Evil Evil Good Evil Return Good by end water Thing Lost 10 Found Found Part Part Part Part Part Part found found found yielded found found L.W. n R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. VIA m n n m s t t s w x x w u v v u Life, &c. 1 Med. Evil Med. Med. Med. Evil Med. Med. Money, &c. 2 Evil Evil Med. Med. Med. Med. Med. Med. Rank, &c. 3 Med. Good Med. Med. Evil Evil Med. Med. Property 4 Evil Good Med. Med. Med. Good Med. Med. Wife, &c, 5 Good Good Med. Evil Evil Evil Med. Med. Sex of Child 6 Son Dau. 5 5 5 5 Son 5 Sickness 7 Health Danger- Health Death Death Death Health Health ous Prison 8 Out for Evil Come Not out Not out Not out Come Soon out nothing out out Journey 9 Good by Good by Slack Return Return Late Late Good water water Thing Lost 10 Not Not Part Found Found Part Little Not found found yielded found found found 8 _____________________________________________________________________________________ A HANDBOOK OF GEOMANCY L.W. s R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. FORTUNA MAJOR s m v x u w w u t n x v m s n t Life, &c. 1 Good Evil Good Med. Med. Med. Good Med. Money, &c. 2 Good Evil Good Med. Med. Med. Good Med. Rank, &c. 3 Possi- Evil Good Good Good Med. Good Good bility good Property 4 Good Evil Good Med. Med. Med. Good Evil Wife, &c, 5 Good Evil Good Good Good Evil Good Evil Sex of Child 6 5 Son Son 5 Son Dau. 5 5 Sickness 7 Health Health Good Asc. Health Perilous Health Health Prison 8 Come Late Come Die there Come With Come Soon out out out out harm out Journey 9 Good Evil Difficult Med. Soon Late Good Very with return good speed Thing Lost 10 Found Not Found Found Part Not Found Not found found found found L.W. { R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. ALBUS p n o x | w y v z s q u r t { m Life, &c. 1 Evil Good Evil Suffic'nt Evil Good Evil Med. Money, &c. 2 Evil Good Med. Good Med. Good Evil Med. Rank, &c. 3 Evil Good Evil Good Evil Good Evil Med. Property 4 Evil Good Evil Good Med. Good Evil Med. Wife, &c, 5 Evil Evil Med. Good Evil Good Evil Med. Sex of Child 6 Dau. die 5 Dau. 5 Dau. 5 Dau. Dau. Sickness 7 Death Health Death Health Death Health Health Asc. Prison 8 Perilous Late Not out Come Die there Run Come Come out away out out Journey 9 Med. Good Evil Good Difficult Slow Med. V. good by water Thing Lost 10 Not Not Not Part Part Found Not Part found found found found found found found 9 _____________________________________________________________________________________ LIBER GAIAS L.W. | R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. RUBEUS y t z u { w q s r v o n p x | m Life, &c. 1 Good Med. Med. Good Evil Med. Evil Very evil Money, &c. 2 Good Med. Med. Good Evil Good Evil Very evil Rank, &c. 3 Good Med. Med. Med. Evil Good Evil Very evil Property 4 Good Med. Med. Good Evil Med. Evil Very evil Wife, &c, 5 Very Evil Good Med. Evil Good Evil Immoral good Sex of Child 6 Son Dau. Dau. Son. Dau. 5 5 5 Sickness 7 Health Health Death Health Health Long In Perilous sick danger Prison 8 Come Difficult Evil Evil Come Soon out Doubtful Death out out Journey 9Difficult Evil Evil Evil Evil Slow Evil Robbed Thing Lost 10 Part Part Not Found Not Found Not Not found yielded found found found found L.W. z R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. TRISTITIA z m { s | u y x p t o v q w r n Life, &c. 1 Evil Suffic'nt Evil Med. Evil Med. Good Evil Money, &c. 2 Med. Suffic'nt Evil Med. Evil Med. Good Very evil Rank, &c. 3 Evil Suffic'nt Evil Evil Evil Good Good Evil Property 4 Good Suffic'nt Evil Evil Evil Evil Good Very evil Wife, &c, 5 Evil Suffic'nt Evil Evil Evil Evil Good Evil Sex of Child 6 5 Dau. Son Dau. 5 5 Dau. 5 Sickness 7 Death Death Evil Evil Evil Health Health Perilous Prison 8 Death Death Evil Evil Evil Come Long Hard out Journey 9 Evil Evil Evil Evil Evil Very late Late Med. Thing Lost 10 Not Found Not Not Not Not Found Not found found found found found found 10 _____________________________________________________________________________________ A HANDBOOK OF GEOMANCY L.W. o R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. PUELLA p w y s o m { x | n z v q t r u Life, &c. 1 Med. Med. Good Good Evil Med. Good Evil Money, &c. 2 Med. Good Good Good Med. Med. Good Evil Rank, &c. 3 Evil Good V. good Good Evil Good Good Evil Property 4 Evil Good Med Good Med. Med. Good Evil Wife, &c, 5 Med. Good Good Good Evil Med. Good Med. Sex of Child 6 Dau. Son 5 5 5 5 Dau. 5 Sickness 7 Asc. Health Danger- Asc. Health Health Long Health ous Prison 8 Out by Come Come Good Come Come Long Come ill means out out end out out out Journey 9 Perilous Good Good by Good Perilous Slow Good Med. C Thing Lost 10 Part Found Part Found Not Not Found Part found found found found found L.W. p R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. PUER o w { n p m | x q v r s z u y t Life, &c. 1 Good Evil Evil Evil Med. Evil Med. Evil Money, &c. 2 Good Some- Evil Evil Med. Evil Med. Evil what good Rank, &c. 3 Good Med. Evil Evil Med. Evil Med. Evil Property 4 Med. Med. Evil Evil Med. Evil Med. Evil Wife, &c, 5 Good Med. Evil Evil Med. Evil Med. Evil Sex of Child 6 Son Dau. 5 Dau. Son Dau. Son. Dau. Sickness 7 Health Soon die Asc. Death Health Perilous Health Evil Prison 8 Well out Soon out Danger- Die there Come Perilous Come Evil ous out out Journey 9 Return Med. Spoiled Evil Med. Evil Med. Evil Thing Lost 10 Found Part Not Not Found Not Found Not found found found found found 11 _____________________________________________________________________________________ LIBER GAIAS L.W. q R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. CAPUT DRACONIS r x { u q m z w | s y n p v o t Life, &c. 1 Evil Good V. good Evil Evil Good Evil Good Money, &c. 2 Evil Good V. good Suffic'nt Med. V. good Evil V. good Rank, &c. 3 Evil Good V. good Evil Good Good Evil Good Property 4 Evil Good V. good Med. Suffic'nt Good Evil Good Wife, &c, 5 Evil Med. Good Evil Med. Med. Evil Good Sex of Child 6 Dau. 5 5 Dau. Son Son Dau. Son Sickness 7 Asc. Health Asc. Health Good Health Health Health end Prison 8 Long Perilous Come Hard 6 Soon out Come Out late out out Journey 9 Evil Med. Good by Evil Evil Good Evil V. good C Thing Lost 10 Not Found Found Found Part Found Not Found found found found L.W. r R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. CAUDA DRACONIS q x p s r m o u | v { t y w z n Life, &c. 1 Med. Evil Very evil Toler- Evil Med. Good Evil able Money, &c. 2 Good Evil Very evil Good Med. Suffic'nt Good Evil Rank, &c. 3 Med. Evil Very evil Med. Evil Suffic'nt Good Evil Property 4 Good Evil Very evil Med. Evil Suffic'nt Good Med. Wife, &c, 5 Med. Evil Very evil Med. Evil Evil Med. Very evil Sex of Child 6 Son 5 5 5 5 5 Son and 5 live Sickness 7 Health Perilous Death Death Death Perilous Health Asc. Prison 8 Good Out with Death Come Come Come Soon out Danger- end pain out out pun- out ous ished Journey 9 Evil Evil Very evil Med. Evil Evil Good Very evil Thing Lost 10 Found Not Not Found Not Part Found Not found found found found found 12 _____________________________________________________________________________________ A HANDBOOK OF GEOMANCY L.W. u R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. ACQUISITIO m u n v u m v n s w t x x t w s Life, &c. 1 Good Evil V. good Med. Good Med. Med. Good Money, &c. 2 Med. Evil V. good Evil Good Med. Med. Good Rank, &c. 3 Med. Med. V. good Evil Good Med. Med. Good Property 4 Med. Evil V. good Evil Good Med. Med. Good Wife, &c, 5 Good Evil Good Evil Good Med. Med. Good Sex of Child 6 5 Son 5 5 Son Dau. 5 Son Sickness 7 Health Health Health Health Health Health Asc. In danger Prison 8 Death Come Come Come Long Come Late out Slow out out out out Journey 9 Med. Good Good Med. Soon Med. Evil Slow return Thing Lost 10 Found Not Found Not Found Found Found Found found found L.W. v R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. AMISSIO u n s x v m t w m v n u w t x s Life, &c. 1 Good Med. Evil Med. Med. Med. Evil Evil Money, &c. 2 Good Med. Evil Med. Med. Evil Evil Med. Rank, &c. 3 Med. Med. Evil Good Med. Med. Evil Evil Property 4 Med. Med. Evil Med. Med. Evil Evil Med. Wife, &c, 5 Med. Med. Evil Med. Med. Evil Evil Evil Sex of Child 6 5 Son 5 5 Dau. Son 5 5 Sickness 7 The end Health Perilous Health Health Health Death Health health Prison 8 Long Good Hard Soon out Come Come Out in Die there end out out the end Journey 9 Good Med. Evil Good Med. Med. Evil Not begun Thing Lost 10 Not Found Not Not Not Not Part Not found found found found found found found 13 _____________________________________________________________________________________ LIBER GAIAS L.W. w R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. CONJUNCTIO u s v t w m m w n x s u t v x n Life, &c. 1 Good Med. Med. Good Evil Good Med. Med. Money, &c. 2 Good Med. Med. Good Evil Good Med. Med. Rank, &c. 3 Good Med. Med. V. good Evil Good Med. Hard Property 4 Good Med. Med. V. good Evil Good Med. Med. Wife, &c, 5 Good Evil Med. V. good Evil Good Good Med. Sex of Child 6 Son 5 5 Dau. 5 Son Dau. Dau. 7 Long & Death Death Asc. Asc. Health Perilous Hard Sickness pining 8 Long Out with Perilous Long Good Come Come Long Prison time fear out out 9 Slow Med. Good by Good Med. Evil Slow Hard Journey C 10 Found Found Not Found Not Found Not Found Thing Lost found found found L.W. x R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. CARCER m x n w u t v s s v t u x m w n Life, &c. 1 Good Med. Good Good Med. Suffic'nt Evil Med. Money, &c. 2 Good Evil Good Med. Med. Suffic'nt Evil Med. Rank, &c. 3 Evil Med. Good Good Med. Med. Evil Med. Property 4 Med. Evil Good Good Med. Suffic'nt Med. Good Wife, &c, 5 Evil Med. Good Good Med. Suffic'nt Evil Good Sex of Child 6 Dau. 5 Son Dau. 5 5 5 Dau. 7 Health Health Health Health Health Health Perilous Danger- Sickness ous 8 Good Soon out Late out Come Come Come Evil Late out Prison end out out out Journey 9 Slow Good Slow Slow Slow Slow Difficult Evil 10 Found Little Part Part Part Not Not Be found Thing Lost found found found found found found 14 _____________________________________________________________________________________ A HANDBOOK OF GEOMANCY L.W. t R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. R.W. J. s n w v t m u x v w n s m t x u FORTUNA MINOR Life, &c. 1 Good Med. Med. Good Evil Med. Good Med. Money, &c. 2 Good Med. Med. Good Evil Evil Good Med. Rank, &c. 3 Good Med. Med. Good Evil Med. Good Evil Property 4 Good Med. Med. Good Evil Med. Evil Med. Wife, &c, 5 Good Med. Med. Good Evil Med. Evil Med. Sex of Child 6 5 5 5 Son Dau. Son Dau. Dau. Sickness 7 Health Death Health Health Asc. Health Health Perilous quickly Prison 8 Come Come Hard Long in Come Sorrow Come Die out out prison prison out out Journey 9 Good Med. Good Late Good Med. Med. Evil good Thing Lost 10 Found Found Part Found Not Not Not Found found found found found CHAPTER V THE GENERAL MEANING OF THE SIXTEEN FIGURES IN THE TWELVE HOUSES HEREIN follows a set of general tables of the sixteen figures in the twelve Houses, for the better convenience of forming a general judgement of the scheme. Under the head of each figure separately is given its general effect in whatever House it may happen to fall. Thus, by taking the House signifying the thing demanded, and also that signifying the end of the matter (fourth House), and noticing what figures fall therein, you may find by these tables their general effect in that position. 15 _____________________________________________________________________________________ LIBER GAIAS ACQUISITIO FORTUNA MINOR 1 Happy success in all things 1 Speed in victory or love; but choleric 2 Very prosperous 2 Very good gain. person 3 Good but wrathful or 3 Favour and riches a 4 Good fortune and success 4 Haste; rather evil, exc. for peace quickly. 5 Good in all profit 5 Good success where 6 Medium in all 6 Good, esp. agreeing with 5th for 7 Evil, exc. for war or love 7 Reasonably good proceed 8 Evil generally matter good 8 Rather good, not very, the sick die to 9 Good, but choleric 9 Good in all any 10 Good, exc. for peace 10 Good in suits, very prosperous in 11 Good, esp. for love wishes 11 Good in all 12 Good, exc. for alteration or serving Generally 12 Evil, pain, and loss Good another AMISSIO LÆTITIA - 1 Ill in all but for prisoners 1 Good, exc. in war 2 V. evil for money, good for love me. 2 Sickly some gain. 3 Ill end, exc. in quarrels co 3 Ill for and to 4 Ill in all 4 Meanly good bad or 5 Evil, exc. for agriculture 5 Excellently good v. 6 Rather evil, exc. for love 6 Evil generally but 7 present 7 substance, V. good for love, otherwise evil Indifferent of 8 Excellent in all questions 8 Evil generally love, joy, 9 Evil in all 9 Very good loss for for 10 Evil, exc. for women's favour 10 Good rather in war than in peace 11 Good for love, otherwise bad 11 Good in all Good Gd.for times 12 Evil in all 12 Evil generally FORTUNA MAJOR TRISTITIA 1 Good, save in secrecy 1 Med., but good for treasure and a 2 Good, save in sad things fortifying 3 Good in all 2 Med., but good to fortify where win. 4 3 Evil in all Good in all but melancholy to hings.t 4 Evil in all 5 Very good in all all 5 things Very evil 6 Very good, exc. for debauchery in hopes 6 Evil, exc. for debauchery 7 Good in all 7 Evil, but in secrecy good has almost gain 8 Moderately good 8 Gd. for inheritance and magic only in 9 for Very good 9 Evil, exc. for magic person 10 Exceeding good, to go to superiors Evil 10 Evil, exc. for fortification 11 11 Evil in all Good Very good 12 Good in all 12 Evil, but good for magic and treasure 16 _____________________________________________________________________________________ A HANDBOOK OF GEOMANCY PUELLA ALBUS 1 Good, exc. in war 1 Good for marriage; mercurial; peace into 2 Very good 2 Good in all 3 Good 3 Very good especially 4 But indifferent 4 Good, exc. in war entering women. 5 V. good, but notice the aspects 5 Good to for 6 Good, but esp. so for debauchery 6 Good in all undertaking. 7 Good, exc. for war and 7 Good, exc. for war demands, or 8 Good 8 Good all relating 9 Good for music, otherwise medium profit 9 A messenger brings letters in place those 10 Good for place for a 10 Excellent in all 11 11 Good Good, and love of ladies Very good 12 Good in all Good 12 Marvellously good PUER CONJUNCTIO 1 Indifferent; best in war 1 Good with good, evil with evil 2 evil. 2 those Good, but with trouble Commonly good 3 Good fortune 3 Good fortune with st. love. 4 Evil, exc. in war and love lo 4 Good, save for health. Cf 8th House's except 5 Medium good evil figure and 6 Medium 5 Medium things and war 7 Evil, save in war 6 Good for immorality only of 8 Evil, exc. in love 7 Rather good demands, to 9 Evil, exc. for war good, 8 Evil, death 10 Evil rather; good for love and war; 9 Medium good most with Recovery 10 in relating else medium. For love good, for sickness evil 11 Medium; good favour 11 Good in all Evil 12 Very good in all Good 12 Medium bad for prisoners RUBEUS CARCER in 1 Destroy the figure 1 Evil except to fortify a place 2 Evil in all 2 Good in Saturnian questions, stay, good 3 Evil, exc. to let blood otherwise evil 4 3 Evil, exc. in war and fire Evil and 4 Good, only for melancholy 5 evil. Evil, exc. for sowing seed binding, 5 Receive a letter in three days; evil 6 good, is Evil, exc. for blood-letting 6 Very evil is 7 Evil, exc. for war and fire that delay, restriction. 7 Evil 8 Evil that all 8 Very evil 9 bar, Very evil evil, 9 Evil in all all in 10 Dissolute, love, fire 10 Evil, save for hid treasure 11 Evil, exc. blood-letting 11 Much anxiety Evil General 12 Evil in all 12 Rather good 17 _____________________________________________________________________________________ LIBER GAIAS CAPUT DRACONIS VIA a 1 Good in all 1 Evil, exc. for prison 2 Good figs. 2 Indifferent gives 3 Very good voyages 3 Very good in all 4 Good, save in war other & 4 Good in all, save love evil; 5 Very good of 5 Voyages good gain. with 6 Good for immorality only 6 Evil for 7 Good, esp. for peace journeys 7 Rather good, esp. for voyages evil 8 8 issue Good goodness Evil 9 Very good gd.for 9 Indifferent; good for journeys good, the good 10 Good in all to 10 Good with 11 Good for the Church and eccle- 11 Very good siastical gain. 12 Excellent Good 12 Not very good Injurious generally,but CAUDA DRACONIS POPULUS 1 Destroy the figure 1 Good for marriage good 2 Very evil 2 Medium good affair. good 3 Evil in all 3 Rather good than bad an good; 4 Good, esp. for conclusion of the bad; 4 Good in all but love of evil. matter 5 Good in most with out 5 Very evil with 6 Good evil 6 Rather good 7 In war good, else medium evil 7 sometimes Evil, war, and fire 8 Evil and passing 8 No good, exc. for magic 9 Look for letters for good, good, evil, 9 Good for science only; bad for 10 Good and journeys; robbery with 11 Good in all with s, 10 Evil, save in works of fire 12 Very evil los 11 Evil, save for favours Good for Sometimes 12 Rather good 18 _____________________________________________________________________________________ CHAPTER VI OF THE ESSENTIAL DIGNITIES OF THE FIGURES IN THE HOUSES; OF THE ASPECTS OF THE HOUSES; AND OF THE FRIENDSHIP AND EMNITY OF THE RULERS IN ASPECTS, ETC. BY Essential Dignity is meant the strength of a figure when found in a particular House. A figure is therefore strongest in what is called its House; very strong in its Exaltation; strong in its Triplicity; very weak in its Fall; weakest of all in its Detriment. A figure is in its Fall when in a House opposite to that of its Exaltation; in is Detriment when opposite to its own House. The following list shows the Essential Dignities; that is to say, they follow the Dignities of their Ruling Planets, considering the twelve Houses of the scheme as answering to the twelve signs, thus: Asc. to a, 2 to b, 3 to c, &c., . . . 12 to l. Therefore % figures will be strong in Asc. and weak in 7th and so on. See chapter I. for attribution of figures to planets. qisstronginDignitiesof&and$. risstronginDignitiesof'and%. TABLE OF ESSENTIAL DIGNITIES -- HOUSE EXALTATION TRIPLICITY FALL DETRIMENT ASC. p | r s t s t u y q x z v o q 2 v o q m n m n v o q ---- p | r 3 x z r q x z { w r r u y q 4 m n u y p | r p | x z r 5 s t ---- s t u y q ---- x z r 6 { w { w m n v o q v o u y q 7 v o q x z x z { w r s t p | r 19 _____________________________________________________________________________________ LIBER GAIAS -- HOUSE EXALTATION TRIPLICITY FALL DETRIMENT 8 p | r ---- p | r m n v o q 9 u y q r s t u y q q x z r 10 x z r p | m n v o q u y m n 11 x z r ---- x z { w r ---- s t 12 u y q v o p | r { w { w THE ASPECTS OF THE HOUSES The Asc. is aspected by 11, 10, 9 (as  À and D Dexter and by 3, 4, 5 . . . Sinister, and has 7 in opposition. The Dexter aspect is that which is contrary to the natural order of the Houses; it is stronger than the Sinister. So for other Houses. Figures have Friends and Enemies:-- ' : & ! # " Friends; % $ Enemies. & : ' ! $ # "; and %. % : $ ; and " ' ! #. ! : & ! $ # "; and '. $ : & ! % # ; and '. # : ' & ! $ " ; and %. " : & ! $ # ; and ' and %. Also figures of B are sympathetic with those of B, friendly with D and E; hostile to C. So C symp. C, friendly D and E, and host. B : D symp D, friendly B and C, and host. E. E symp. E, friendly C and B, and host. D. Again, sign figures are friends to those  or D, and hostile to those À or in Á. 20 _____________________________________________________________________________________ CHAPTER VII OF THE GENERAL METHOD OF JUDGING A FIGURE REMEMBER always that if | or q fall in the Ascendant, the figure is not fit for judgement. Destroy it instantly, and erect a new figure not less than two hours afterwards. Your figure being thoroughly arranged as on p. 6, note first to what House the demand belongs. Then look for Witnesses and Judge in their special table, and see what is said under the head of the demand. Put this down. Note next what figure falls into the House required (if it spring into other Houses, these too should be considered); e.g. in a question of money stolen, if the figure in 2nd be also in 6th it might show the thief to be a servant in the house. Look next in the Table of Figures in the Houses, and see what the figure signifies in the especial House under consideration. Put this down also. Then by the Table of Aspects (p. 20) note down the figures  À D and Á, putting good on one side, evil on the other; noting also the strength or weakness, friendliness or hostility to the figure of the House required, of these figures. Then add the meaning of the figure in the 4th, to signify the end of the matter. It may also assist you to form a Reconciler from the figure in the House required and the Judge, noting what figure results and whether it harmonises with one or both by nature (p. 20). Now consider all you have written, and according to the balance of Good and Evil, form your final judgement. Consider also always in money questions where the Part of Fortune falls. Take, e.g., the figure on p. 6, and form a judgement for loss of money in business therefrom. Table of Witnesses and Judge say: Moderate. In 2nd is x. Evil, showing obstacle, delay. 21 _____________________________________________________________________________________ LIBER GAIAS Part of Fortune , is in Asc. with v, showing loss through Querent's own blunders. x springs into no other Houses; this does not affect the question. The figures  and D of 2nd are w, t, s, and u, all good figures and friendly in nature = Well-intentioned help of friends. The figures À and Á are t, w, {, which are not hostile to x; therefore shows opposition not great. The figure in the 4th is t, which shows a good end, but with anxiety. Forming a Reconciler we get t again, a sympathetic figure but denoting delay = Delay, but helping Querent's wishes. Adding all together-- 1. Medium. 2. Evil and obstacles, delay; 3. Loss through Querent's self; 4. Strength for evil, medium only; 5. Well-intentioned aid of friends; 6. Not much opposition from enemies. 7. Ending good, but with anxiety; 8. Delay, but helping Querent's wishes-- we formulate this judgement: That the Querent's loss in business has been principally owing to his own mismanagement; that he will have a long and hard struggle, but will meet with help from friends; that his obstacles will gradually give way; and that after much anxiety he will eventually recoup himself for his previous losses. *** ***** *** 22 _____________________________________________________________________________________ _____________________________________________________________________________________